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A Puzzle

Originally published at Mythusmage Today. You can comment here or there.

You ever accumulate so much stuff you can't find anything?

The Film

Originally published at Mythusmage Today. You can comment here or there.

This is the complete film, part of which was aired on TV back in 1967. Patty doesn't show up until the latter half. I have to ask myself, what suit?

Pondering Death

Originally published at Mythusmage Today. You can comment here or there.

When I consider all the times in my existence I have died I have to ask just when is Death going to get the hint?

The Merchant

Originally published at Mythusmage Today. You can comment here or there.

This entry is part 8 of 8 in the series Craft Magick

We return to my series on magick on a fantasy setting and the City Builder work From Mike Varhola. Now officially the fund raiser is done and a success, but I do encourage you to send in a preorder for when the book is released. In any case we'll be taking a look at the subject of chapter 6, the merchant.

In a nutshell a merchant is interested in goods, suppliers, and customers. For the most part he is a distributor, focusing in items of value and items most producers don't have the resources to handle beyond the immediate area. For this reason the merchant will focus on magick dealing with information, preservation, and security. The proprietor of a scroll shop for instance will be most interested in magick that helps him verify an item, keep it safe from damage, and secure it against theft. The owner of a brokerage will be most interested in magick helping him investigate an offer or a potential customer or source.

Sheila the Grump owns a pawn shop. She uses divination to learn what she can about a customer seeking a loan, and the item he's putting up as collateral. In addition, truly valuable items are under a dweomer that warns of impending danger. Finally, she has incense enchanted to calm a customer constantly smoldering in a dish.

Coming up we have Service Places

Wiki Work

Originally published at Mythusmage Today. You can comment here or there.

I’m working on the wiki again, and this time around I’ve done some work on the organization. Not all of it, but I do have a few things done. For you I now present what I have done in terms of the organization.

  1. Mythus
    1. Introduction
      1. What Mythus Is
      2. What Mythus isn’t
      3. The Player
      4. The Guide
    2. Persona
      1. What A Persona is
        1. Player’s: Heroic Persona
        2. Guide’s: Other Persona
        3. Creating Persona
          1. Deciding on Gender
          2. Determining Social Class
          3. Species
          4. Race
          5. Quirks
          6. Age
          7. Determining Statistics
          8. Choose Vocation
          9. Additional Information
          10. Resources
    3. Mechanics
      1. Procedure
      2. Conflict
    4. Setting
    5. Encounters

Long aint it? And it’s going to get longer

Update: And the wiki didn’t work out, so I’m doing it as a set of pages.

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Mucking With the Mechanics

Originally published at Mythusmage Today. You can comment here or there.

So I’ve had a look at the AG Zweihander and I’ve concluded that where the fighting mechanics are concerned it’s too dang abstract. The guide’s author is right in that the typical AG makes injury just too abstract what with their limited hit points and all that, and his attempt to present a descriptive scheme for wounds is commendable, but it just doesn’t work.

So I’ve decided to have a look at how Mythus handles injury and harm and I’ve come to the conclusion that it does offer openings for adjustment.

Now in Mythus a Persona will have a Physical Trait ranging from 36 (a real wimp) to 180 (a gnarly dude) points. Injuries can range from just 1 point, to more than 200 depending on circumstances. So I decided to try setting the amount of damage done to a Persona as a ratio of PTrait. Your HP has taken half damage for instance, he functions at half capability. So Bob has a PTrait of 90 and he’s taken 44 points of “ouch”. 44/90ths factors out to be 22/45ths, and as near as I can figure it means that Bob functions are at 48% of his normal capability. Don’t you hate reality?

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What is Mythus?

Originally published at Mythusmage Today. You can comment here or there.

The first thing is, Mythus is not a game. Far as I can see not a single so called RPG qualifies as a game. The RPGs I’ve seen are complex, complicated, and essentially unlimited. A game is more properly limited, constrained if you like. A limited field of play, limited actions, limited goals. In something like Mythus the possibilities are not constrained, but rather nearly unlimited.

The term I prefer for such as Mythus is “Adventure Guide” (AG). A guide to adventure, and more particularly to adventuring in an imaginary world. A guide to playing the role of a person living in an imaginary world, and a person who tends to find himself in the sort of situations that could put your life in dire peril. Or which are just damned inconvenient.

Just as important, “RPGs” can not be about story telling. They do have elements of story, but given that you cannot reliably predict how an adventure will turn out they can’t involve story.  Just too unpredictable. “Story” is about predestination, RPGs are about free will.

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I am so Ready…

Originally published at Mythusmage Today. You can comment here or there.

…To punt the fuss budgets a mile. People, stop making things so complicated

Not so Fast

Originally published at Mythusmage Today. You can comment here or there.

Turns out the character who put together the interface for Apple News is a Microsoft Reject. The interface is just a bitch. So I won’t be publishing through AN.

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Guess What I Did?

Originally published at Mythusmage Today. You can comment here or there.

I am now a publisher, provisionally speaking, publishing through Apple News. Can’t really promise anything, or even that you’ll like everything I write, but now you have another place to find my gabbling. More jibber-jabber coming up.

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