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Magick


  1. Magick

  2. Sample Castings

Combat


  1. Environment

  2. Surprise

  3. Initiative

  4. Mental Combat

  5. Spiritual Combat

  6. Heka Based

  7. Physical Combat

  8. Weapons and Armor

  9. Damage

  10. Healing


Encounters


  1. Introduction

  2. Environment

  3. Noticing People

  4. Interacting with People

Mechanics


  1. Dice Used

  2. Base Mechanics

  3. Difficulty Rating

  4. Joss

Persona

I’m doing a basic outline first, then expanding on it to eventually produce the actual chapter. For the moment the outline reads:



  1. Introduction

  2. Determining SEC

  3. Deciding on Species

  4. Determining Race

  5. Deciding on Age

  6. Determining Birthrank

  7. Determining Background

  8. Selecting Quirk or Quirks

  9. Determining Statistics

  10. Deciding on Vocation

  11. Determining Resources


That’s at this moment, things may change later, and now I’m going to lie down for a nap.

Mythus

Mythus



Mythus is a role playing guide using the Dangerous Journeys engine. In particular, Mythus is a fantasy role playing guide. More specifically a low fanasy RPG, for in Mythus you do have to concern yourself with the cost of food and rent.


In Mythus you play what the guide calls an Heroic Persona—HP—, persona being a fancy Dan word for person and heroic being what your character is capable of. 


In Mythus you really don’t have anyone or anything to play against or any goal to achieve unless you, another member of the group, or the Journey Master—JM—decides to present you with a challenge. Given that you are playing an Heroic Persona in Mythus you can expect more than your share of challenges.


But keep in mind that this RPG is not entirely about combat with deadly foes. While you can expect a fight or two, for the most part such conflicts as occur are far more likely to involve social interaction, while those combats that do occur are far more likely to result in embarrassment to one party or another. This is not a fantasy RPG where the dead are easily returned to life.


Personas


A Persona is a role taken by the player or JM—Journey Master. The role taken by the player is known as an Heroic Persona because he is capable of, and is expected to, being heroic. Even people who’ve never heard of him before can be expected to call upon him for help, for there is just something about him that says that he is an extraordinary individual.


The JM takes on all the other roles in Mythus, these being;



  • The Other Persona—OP: An ordinary person with nothing to distinguish him and who is not expected to be heroic, though there are times when he can surprise you.

  • The Friendly Persona—FP: An ordinary persona who is just friendly. He doesn’t even have to be an old friend of the family, he may just like something about an HP or even be reminded of something, he’s just a friend and a reliable one at that.

  • The Evil Persona—EP: A nasty rotten, no-good-nik with no really redeeming features out to do others no good. Other than his desire to cause suffering there is really nothing special about him. There are times when he will try to pass himself off as an FP, but the observant soul should be able to suss him out.

  • The Heroic Personage—HPG: Here we have what another RPG would call a Guide Master Character—GMC. An HPG is someone who is as capable of being heroic as a player’s HP, but who is played by the JM instead. The HPG’s role is to be more a patron or adviser. Think of Dr. Watson in the stories of Sherlock Holmes. The Journey Master is advised to let his players have the limelight, for it is their adventure and any HPG he plays is only there in a supporting role.

  • The Monstrous Personage—MPG: A person who is as capable as an HP or HPG but who has either a monstrous personality or some monstrous trait. Some are villainous, but not all. Don’t assume that all are bad guys, but when dealing with an MPG stay aware of possible treachery.


The worlds of Mythus are not worlds of simple black and white morality, for Mythus is meant for mature adults.


Basic Mechanics


The basic mechanic for Mythus is; roll percentile dice against a target number, getting equal to or less than that number. To roll percentiles roll 2d10, one designated as the tens die and the other as the ones die. Whatever is rolled on the former is the tens result, whatever is rolled on the former is the ones result. So a roll of 4 on the first die and a 9 on the second is read as a 49. Should both dice come up 0 then the roll is read as 100.


Final Note


That should be enough for now. In the first chapter we’ll be dealng with Heroic Personas and the steps to be used in their creation. 

One the Road Again






We begin anew on Persona Creation.


Be aware that this is just the first part, to be followed by material on selecting the HP’s species, determining his race, deciding on quirks, determining his stats, and stuff like that. More will be added as time goes by. Feel free to read and comment.

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